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(+1)

Hello.

I have some feedback to you.

Bugs/Errors/Glitches

- It looks like I cannot see my score, due to the UI not scailing with the screen size. Did you change the Canvas to "Scale with screen size"? If not, try doing so.

- You wrote "Respwan" instead of "Respawn" when the player dies.

- Enemies don't rotate towards the player. It seems like you are just instantiating enemies, but consider making so that if the enemies spawn on the bottom left corner or on the top right corner they Flip().

Code to do that here:

void Flip()

{

Transform transform = enemy.GetComponent<Transform>();

Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;

}

Suggestions:

- The sprite of the sword is very tiny. I'd be make it bigger.

- Add screenshake.

- Add full-screen mode to the build. ( I don't know why so many people disabled it?!? )

- Add some idle animation. ( Just make the head move a little down then up is good enough )

- Make it so that when the player is starting a new "Run" it takes 3 seconds instead of 5 to the enemies to appear. It's a nice "QoL".

Note: If you fix the audio, reply to this comment so I can play the game again.