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Yeah i totally understand! didn't think about that!

I played a few hours and the first thing that struck me was the time it sometimes take to get several building built when you set the constructions order at the same time, i think construction queues are fundamental for this kind of game. Just to give an example, i was trying to build a new tower outside the walls, quite ahead of the settlement to expand safely when i had the enemy sighted notification. They were just spotters so i knew a wave was coming (btw, this idea is really good, just to know that something is on the way when you see two little masklings lurking around, neat!).

The thing is i was building homes a the same time and it looked like my citizens were trying to do everything at the same time and so my tower wasn't ready when the wave of maskilngs arrived! I sent an army to deal with them and it went just fine in the end but it really felt like a struggle to get that tower done in time (now i'm just doing constructions one at a time to avoid the trouble).

so yeah, if i may suggest an healthy mix of practical stuff and cool new features, i'd definitely throw construction queues in there, otherwise i really like the idea of mining resources like metals to make weapons, armors and tools with it! Weather and seasons seems great too for agriculture and planification! :)

(1 edit)

Construction queue are already done for 1.3, which is targeted for next week.

Clarification edit: Not a queue the player can manage per se, but your citizens will prioritize structures in the order they were placed.

Glad to hear it! :)