Dang was really excited to use this but I couldn't get it working with physics in game maker 2.3. Idk if because of being physics enabled the mp_grid functions don't work the same way or what? I know Paths don't really work the same when you have physics enabled. I would love to use this!
Viewing post in TDS AI GameMaker Script Collection comments
2 possible workarounds:
1. Build a physics based pathfinding system and you can use this in place of the "mp_" movement functions
2. Make the AI a non-physics object and invisible - then create a physics object that is always lerping towards the AI. More info on this post here: https://www.reddit.com/r/gamemaker/comments/82a4q2/an_idea_for_smooth_looking_pa...