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Playtester Name: Chang

Developer Name(s): Xander, Nicky, Alex, Chloe

Playtest Date : 11/19/2020

What were your favorite moments of the game?

My favorite moment is when I succeed in a jump, specifically the second section. Sometimes when I jump, I blow a girl up and I don't know why this happens, but it was a fun moment.

Where do you see room for improvement?

I wish I could see the tutorial in-game.

I thought it would be nice if the dog was always visible on the screen, too. Now the camera seems to be only following a man.

When did you stop playing and why?

I stopped at the second jump section at first because I didn't know if I could move the stone.

Was there anything related to the interface or controls that was hard

to understand?

Explaining this control in the game could be a challenge. I would like to see the description of the game control in a different way than just text in the game.

Was there anything related to the mechanics that was hard to understand?

I thought human mechanics are amazing. Human animation goes well with the mechanics. However, I think it would be nice if the dog's mechanics could be a little more complicated, and compared to human animations, the dog's animation looks a little flat? I think it would be better if the tail or face move a little more smoothly, like a person's arm.

Was there anything related to the art, or sound that was hard to understand?

  I love the overall atmosphere with a calm, and charming feeling. Art and sounds are well matched to the mood of the game. If the fast and dynamic sounds were inserted into the game, I would have been more stressed when the game was over. I think it is a great idea that filled pink color to the stone which is moveable.

Do you have any other feedback that you would like the designer to hear?

The movement from walking to jumping is really well subdivided, and it seems to be challenging enough which is math to the game concept. 

I wish the environment(map) was designed so that I could try again from the point where I made a mistake, like the game Getting Over it with Bennett Foddy, rather than designing a map that falls into the water, and restart the game.

Thanks for your feedback Chang! Glad you like our art. All models are done by Alex, and all sprites are done by Chloe.

The tutorials, dog animations, sound design and the overall difficulty are all on our future dev schedule. We planned to make check points so the player can respawn there after they died, but we had no time and had to prioritize the physics.