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Ah! I see! it's the same problem there was with Shadow in that very same cutscene, and a similar one with Tails in Green Grove 1 that I fixed on old patches.

In short when the cutscene start the controller input is frozen and the button for the glide action remains pressed. This causes Knux to glide forward too much.

Thank you for reporting! I'll make sure the action is deactivated.