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(1 edit)

Thank you for such a detailed experience about my game, I'm so proud you liked it! I thought about the movement, but in the end it was easier to make a more polished game in 2 days with that mechanic.
I will look for alternatives, maybe increasing the speed at jumping and falling, for a more frantic feeling :)

Regarding with levels dificulty, I tried to strike the balance between difficulty and skill for casual gamer, but will try to balance it in future updates.