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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Fixed 1.0.35+] New update doesn't have the Include files...?

A topic by Bulletproof Outlaws created Nov 20, 2020 Views: 204 Replies: 2
Viewing posts 1 to 3
(2 edits)

I tried doing a Local Import into a new project and none of the Include files (the server .exe etc) appear.  I unzipped the .yymps file and they aren't in there either.  When I imported, it said it's been packaged with an earlier version of GMS, so maybe they changed something in how they're packaged?

I notice in my project's .yyp file the IncludedFiles section has a typo of "atafiles" instead of "datafiles":

  "IncludedFiles": [
    {"CopyToMask":-1,"filePath":"atafiles/GMLive","resourceVersion":"1.0","name":"gcmt-dll.dll","resourceType":"GMIncludedFile",},
    {"CopyToMask":-1,"filePath":"atafiles/GMLive","resourceVersion":"1.0","name":"gmlive-server.n","resourceType":"GMIncludedFile",},
    {"CopyToMask":-1,"filePath":"atafiles/GMLive","resourceVersion":"1.0","name":"neko.dll","resourceType":"GMIncludedFile",},
    {"CopyToMask":-1,"filePath":"atafiles/GMLive","resourceVersion":"1.0","name":"gmlive.html","resourceType":"GMIncludedFile",},
    {"CopyToMask":-1,"filePath":"atafiles/GMLive","resourceVersion":"1.0","name":"regexp.ndll","resourceType":"GMIncludedFile",},
    {"CopyToMask":-1,"filePath":"atafiles/GMLive","resourceVersion":"1.0","name":"std.ndll","resourceType":"GMIncludedFile",},
    {"CopyToMask":-1,"filePath":"atafiles/GMLive","resourceVersion":"1.0","name":"gmlive-server.exe","resourceType":"GMIncludedFile",},
  ],

Just wondering if that's some kind of problem just happening on my end, the new GMS vers have given me difficulty with updating extensions lol

(edit): I put the .exe etc from another project that uses GMLive in the /datafiles/GMLive/ dir and fixed the .yyp to properly spell "datafiles" and it all works, but it's probably something to look into!

Having the same issue, just tried to set it up. :/ Using the non-beta of 2.3

Developer

This is fixed in the new build (1.0.35)

Deleted 3 years ago