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(1 edit)

late night ideas on some sketch complications, coming to you straight from the notepad! (though i had to paste them in a page so that they're actually legible)

As with everything there is a mixture of mechanical sparks for consequences vs. narrative ones I'm not loving. I think the one that I get the best feeling for at the moment is ANGRY. (But that's because the mechanics are pointing to a narrative consequence I guess.) I also like the tension of either waiting for a breather or doing something now, it would be cool if every one had something like that

Still wondering if there should be a currency players can expend to get around some of this or what, but we're going to keep vibing communism until i get to try this and get a feel for it

Notes:

  • Lost might become Trapped or vice versa, a bit redundant
  • Missing is a mess please don't look at it
  • These are way too wordy for a 2.5x2.5cm card! I might have to find a way to abstract them or make the card format fit more text

Update from the next morning: 
Right. So I think I'm sticking to 12-13 total (Probably a sheet for the near side and another for the far side), but all the babble on how to use these is probably going as more detailed advice on the booklet. The actual condition sheet will be a lot shorter. These will probably morph into something more specific to the Daydream (ie. they will get trippier most likely) but let's stick to this for now