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Very well-rounded game, it's fun to move around with the shotgun. As I played through, I started wishing the gun would immediately reload upon hitting the ground, allowing for a much faster and frantic gameplay (and taking a step back, a platformer where you have to wait 1 second before jumping again  doesn't sound that fun). The graphic style is simple and clean, works very well in that context. I think using Unity's sprite lighting system, you can make it look even better. The 4-notes loop for the music can become a bit annoying over time. Besides those small things, I had a blast, well done :) If you plan to extend it, I would focus on making destructible environment that forces you to think about every shot.

Thank you very much for giving us such an extensive feedback! We already want to experiment with lower reloading times. We didn't want the player to dash wildly through the level without thinking, but we may have overdone it with the reloading time, true. Thank you for suggesting the Sprite lighting system - we will continue to use the Unreal Engine though. The music is relatively low priority right now, but will definitely be changed and improved. 
So far, I have never worked on destructible environments, but the idea is awesome! I think it could have a great synergy with the shotgun mechanic - I will at th every least try to look into it!
Glad you enjoyed our game :)