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and finally, I hope this expands past just 2 more levels. I'd like to see about a dozen levels, but I understand that's a tremendously large workload

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I like hyonosis stuff too. I'm thinking of new ways to explore this. Something like the player being hypnotised from a distance, and her being forcefully made to walk towards the enemy with her arms extended like a zombie.

Gangbang scenes will be quite difficult to implement with the way I've programmed and designed this game. I'm not sure that will be ever a thing for Captivity, but who knows, maybe one day. 

A gallery option is needed I think. I just have to figure out how to do it properly.

What do you mean with upgrades? 

Meeting with other captives would be really cool, and I thought about this idea quite a bit in the past. But again, with the way I've built AI and stuff, it will be quite difficult to implement this. 

Ending sucks, I agree. I'm gonna think of something good one day. 

Im planning to add the futanari thing as a Wardrobe item reward in a future stage release. 

It takes a good bit of time to design, draw, animate, program and build an entire stage with it's enemies. Right now I'm following a course to become a bachelor computer scientist, so my time is slightly limited. But I love this game, and judging by the comments others like it too. I will do my best to create new content, and probably create more than 2 stages.


I'm happy to hear you like the enemies. I'm a programmer, not an artist. So it makes me abit less nervous to hear good feedback on the drawing and character design. 

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Wait, you already got to the ending? Did you complete every single challenge already? Wow, good work! 

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I was thinking in a similar direction. I want to create some sort of area/room alongside the captivity room where you can play around with npc's. I was thinking to make it so completing the Hunter challenges (Zombie I Hunter, Death Hound Hunter etc.) unlocks the npc's so you can play animations and stuff. Interesting idea with the hatch thing, it could work.

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For upgrades, I was thinking maybe a special damage increase similar to the drug that maybe drops every 5-10 rounds just to help people last a little longer in the locations. I'm glad to hear you have an interest in more hypnosis content for your game, and the option for futanari as a wardrobe option is a good idea.

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Hmm interesting thought regarding the damage boost, I'll think about it.
Thanks for your feedback.