Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Hi! I', really lost about the keys. I did get the green one but I'm afraid I should've not completed the monters to unlock the keys. Am I correct?

Hey! thanks for playing. Sorry that you're lost. The keys can still be found even if you have all the monsters and their trophies. 

Some hints:

Some of the monster's need to be dead in order to get their clue.

Try interacting with some of the monsters' backgrounds with the care items (dryer, soap, brush).

On the computer in the back room you can find a list of recently edited capsules/monsters. This lets you know which monsters are involved in key puzzles.

For some reason in that list I forgot to include the mermaid, so I'll be fixing that too.

If you want anymore hints feel free to reply to this comment. Again thank you so much for playing! It means a lot.

Also thanks to your comment I was able to find a bug!

I don't know if this is a bug or an intended behavior, so here's the thing:


Sometimes when I kill the alien a green light appears next to the smoke in the chupacabras, sometimes it does not. Also in the radio there are some code that give random messages in the phone rather tha predefined ones 


I got this message from the last moster (wisp) while trying to switch a the first monster:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_radio:

Unable to find any instance for object index '55' name 'obj_wisp'
at gml_Object_obj_radio_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_radio_Step_0 (line -1)

When I disable the radio the wisp has, the proble seems to fix.

Also there are in the radio 2 numbers generate random phone calls instead of a predefined call, like the other 8 calls.

Also some of the calls are not that clear about what the clue is about.

Hey again, the smoke is supposed to appear in the cupacabra's background when the alien is dead but it's not supposed to turn green lol so I'll have to look into that, thanks for letting me know!

As for the bug with the wisp, I just fixed it and reuploaded the game to itch so that shouldn't be an issue anymore.

As for the calls talking to the shadow man will point you to the correct phone number to go off of. The correct hint is: The space man's coffers are bone dry. Visit the siren then give him a try.

Thanks again!

Yes the dollar hint. for some reason I still have that item even after I gave it to the alien...