I don’t know if I have the design chops to balance the conflicting goals of a traditional “easy” difficulty, but I did recently get the idea of a meditative “no-enemies” mode, just flying through empty levels - may be good for taking a break between runs.
That's an interesting idea. I don't think I've seen that implemented in any game. I would definitely check that out. I would also be interested in an unlimited-continue-start-right-where-you-died mode. Although such a mode wouldn't be meditative, it would allow anyone to plow through the game, with the benefit of being able to practice any and all parts of the game.