Thanks for playing! Quite a few people have commented on the level design and it’s a bit of a shock as the nature of the design was such that it was impossible to test the levels for “fun” as potential solutions were already known to us and as we had nobody to else to play test we just didn’t really know. With the design we knew what playing pieces we had and we knew that we wanted to avoid one obvious solution so that if a player was struggling to go one way they might be tempted to try another way. I’m really pleased how they have come out and that people seem to like them, especially as all the levels were designed in around 2 hours.