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Hey, thanks for taking the time to go through the game and commenting on it, i do appreciate all of your feedback. 

I definitely missed clarifying some core rules: 

  • Each attack deals 1 wound when successful unless otherwise stated. Then can deal additional wounds to stunned fighters or when rolling a crit.
  • Each fighter needs to have a front and back. When you move and attack the front will face the enemy being attacked. 

I'll definitely take all of your feedback onboard if i do an updated version. Favour and the rounds system was meant to make the player think about positioning their fighters and not just aiming to go in and kill straight away. But i think you're right and it may need some more work and more agency/ options for the players to do.