It took me a while to find the source of this error xD but there was one error I found where if you do the following then change maps and come back it will give this error: "Cannot read property of `_eventId` of undefined."
- This error happens even with qplus and qmove turned off btw <3
- This error only occurs when you spawn an event onto or move an event onto an unspawned event's location before transferring maps at least once .
- ie. if you remove event 1 > transfer/transfer back > spawn event 2 on event 1's location there will be no error when transferring maps again.
However if you remove event 1 > spawn event 2 on event 1's location > transfer/transfer back there WILL be an error.
Project: https://www.dropbox.com/s/lanmn4001jwoxeb/Get%20Started%20with%20Dropbox.pdf?dl=...
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Spawn #1 > Unspawn #1 > Spawn event #2 > Move event #2 to event#1's old pos.
Ritter.spawnEvent(2, 1, 5, 2, true);
Ritter.unspawnEvent($gameMap._lastSpawnEventId, true);
Ritter.spawnEvent(2, 1, 5, 1, true);
$gameMap.event($gameMap._lastSpawnEventId).setPosition(5, 2);
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Spawn #1 > Unspawn #1 > Spawn event #2 on event#1's old pos.
Ritter.spawnEvent(2, 1, 5, 2, true);
Ritter.unspawnEvent($gameMap._lastSpawnEventId, true);
Ritter.spawnEvent(2, 1, 5, 2, true);