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Thanks. I'm not very happy with this entry, I got tired of fine tuning and went for coding another game. The bullet is a bit slow and there's only one bullet on screen at once. Combined with the sinusoidal movement of the enemy, that means your best chance to hit enemies is either at left or right side and close to the enemy. If you choose not not take risks and just dodge the enemies, then you won't be able to hit them.