v1.1 works on Linux, but v1.2 crashes. What happened?
Unhandled Exception:
System.DllNotFoundException: System.Native assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) Interop+Sys.Stat(byte&,Interop/Sys/FileStatus&)
at Interop+Sys.Stat (System.ReadOnlySpan`1[T] path, Interop+Sys+FileStatus& output) [0x00028] in <46e2faba55964e57bc4a72159b9574b8>:0 at System.IO.FileSystem.FileExists (System.ReadOnlySpan`1[T] fullPath, System.Int32 fileType, Interop+ErrorInfo& errorInfo) [0x00007] in <46e2faba55964e57bc4a72159b9574b8>:0 at System.IO.FileSystem.DirectoryExists (System.ReadOnlySpan`1[T] fullPath, Interop+ErrorInfo& errorInfo) [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0 at System.IO.FileSystem.DirectoryExists (System.ReadOnlySpan`1[T] fullPath) [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0 at System.IO.Directory.Exists (System.String path) [0x0001e] in <46e2faba55964e57bc4a72159b9574b8>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x000c1] in <46e2faba55964e57bc4a72159b9574b8>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at Serialise.Binary[T] (T obj, System.String path) [0x00006] in <076b9e46999845aeb5b74b99a5b9aaa8>:0 at PlayerGamedata.save_gamedata () [0x000a4] in <076b9e46999845aeb5b74b99a5b9aaa8>:0 at PlayerGamedata.get_gamedata () [0x00019] in <076b9e46999845aeb5b74b99a5b9aaa8>:0 at PlayerGamedata._Ready () [0x00047] in <076b9e46999845aeb5b74b99a5b9aaa8>:0