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An interesting/clever take on the maze game.  It's hard to comprehend, and probably benefits from a pen and pencil to map what's going on.  I'll be honest and admit I was crap at this, and had to check the listing to see I wasn't just seeing random room descriptions!

Kudos for a well structured program too.

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Thanks for the comment; looking forward to sitting down and trying your games as well.

Why? Why did I do it myself?! :P I really started hitting my lack of understanding the language. Just yesterday, researching my next game, I found the Spectrum has a modulus function, just sat in the ROM and not generally available - I didn't have to create my own. But, then, where would be the fun in that? :P

If I ever get to rewrite this as I wanted, pen and paper would be harder to use. Let's hope for all our sakes I don't get my way. }:) (To be honest, it would probably still be just as easy...) That said, a probably overlooked feature (my fault) is that you can 'examine floor' - that should tell you whether you've been there before and approximately how much.

Also, love the fact you had to check my code to see if I was just trolling everyone! Seeing that made my day! XD Thanks for the compliment on its structure; it's the first proper thing I've coded in Spectrum Basic for myself.