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We just exported to web in Godot, and were surprised it actually works afterwards. The optional full screen would be nice, but there was no time left in the jam for it. It would require testing if the screen edges "teleport" stuff correctly, we had issues with screen resizing during development. The ship moves fast, you're supposed to be careful. :-D

Nice! Yeah it's always difficult working with web and resolution. Still great work though! :D