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Wanderer

An episodic 2D adventure game blending cinematic platformer and RPG into a beautiful lo-fi sci-fi universe. · By Red Cloak Games, Cris_R, Fenrir

Unexpected Game Load

A topic by Cheeseness created Jun 21, 2017 Views: 175 Replies: 4
Viewing posts 1 to 2
(1 edit)

Version 0.1143

Description: When selecting the option to search the boot in the prisoner's cell, the game unexpectedly loaded my previous save point (which was just after picking up some glass). The search interaction dialogue was still present though, and I was able to examine the pillow, etc. before moving on with the rest of the game (selecting the search options was making Rook walk around too). When I returned to the cell, the boot search option was no longer present.


Edit: Also reported here

Hehe it's not really a bug, actually when searching the boots, some branches can lead to loosing health, and so, you can die during the interaction and being sent back to the last save... And as currently it's a bit brutal when you die (black screen and direct reload), the transition is far from optimal. And I also just noticed that you won't even have the text displayed explaining why you lost some health in this case, so yeach I'll fix this.

But I'm not sure to understand the "selecting the search options was making Rook walk around too" part. It happened after the droid fight in the security room? And what do you mean by "walk around"?

Ah, I see. If there was missing text explaining that you die, then that makes more sense! I don't thik the screen went black, or if it did, it was fast enough to give a sense that something like a death + restore had happened.

By "selecting the search options was making Rook walk around too" part refers to pressing W or D to select options shown in latiosruby's screenshot making Rook walk left or right even though the game was in "dialogue mode".

OK I get it, so yep it should be fixed in the new version I pushed.

I just spotted that in the release notes. Great work :)