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(2 edits)

{screams into the void, endlessly}

Crescent Moon 0.0 - preview aaaaaaaaaaaaaaaaaaaaaaa aaaa a

Lots of typos, unfinished lists and draft text, but I wanted to have a basic outline up as milestone of sorts. ✨

I'd say the first draft is 70% there, and I'll start to look into playtesting  soon! if anyone is kind (or crazy) enough to want to playtest a session or two of this, I'll likely be running a game before the end of the month. Feel free to shoot me a private message here on itch or contact me at superdupermeal at gmail dot com !

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As it stands, some notes on development: 

* Character Creation: I'm confident in what I've got so far for character creation, will probably polish a bit the upbringings, add a couple items, and leave the details for after. 

* Inventory: I'll probably run with the items I have at the moment, and fill the blanks with the upbringing items for now, don't want to start adding stuff without knowing what's relevant.

* How to play: The core of the game in theory is in place. The Kids will alternate between free play, exploration sessions, encounters and breathers. Right now is a bit unclear what kind of currency might or might not help grease that cycle (the glims? hmm probably not). The approach list and dice scale are still placeholders depending on how it plays out. 

* Magic: Pretty happy with this actually, at least flavor wise. The spells' themes are a bit unclear in terms of practicality vs. emotion, but I'm fine with that for now. If it doesn't work I might review Lady Blackbird and do something similar with specific tags. But I'll put some hope in the loosey goosey approach I want to try.

* Down the rabbit hole: Forgot to add a list of hooks, but besides that it should suffice for a oneshot. had a lot of fun with this actually, hope i get to add more weird scenarios if i have the time and it seems useful

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In order to run a playtest, what's left is:

* Make said few touches to the character creation

* Add condition items

* Make an online setup that can work with the cutout items. An online whiteboard will be the easiest

* A starting situation/mini adventure, which will actually be the base for basic gm tools (90% of this will just be a list of character ideas. the setup should be stable enough to hold a session or two)

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so yeah! written like that it doesn't seem like a lot. long term ideas will be added later to the first post.