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Thanks so much for playing! And for leaving such a thorough impression of your experience, really loved watching you play through and try to piece it together as you did, very cool to get a feel for whether the story and pacing is working. You'd be right in saying the combat is still in it's infancy design wise, trying to balance difficulty of control to maintain the atmosphere and not make it too easy means a bit of tweaking is needed for sure, and I simply ran out of time to include the one thing that I think is needed during the 'spidey' latchings, which is a MASH button prompt, spamming WASD frees you from them much quicker, and you can certainly fight them but it needs a little overhaul before I continue work on the rest of the game.

Thanks again for checking it out and I'm looking forward to you returning once the game is a little further along!