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Hey Wayne, thank you :) Yes, Common Lisp can do a lot of things, including gamedev; as someone else put it, it is the most low-level language of high-level languages, meaning you can easily do both high-performance low-level programming and high-level idea abstraction in it. I’m using liballegro library as the backbone of the game, and a few other libraries, and of course Quicklisp for the package management. You can find the details in both devlog and the documentation of the game engine I’m making. Cheers :)

okay that is awesome! I think I'll be looking into this a bit more...  never heard of liballegro yet, but will definitely be checking it out. Love common lisp so far, but I might not be able to do games as well as the itch.io ones haha.

Thanks! Liballegro is basically just like quite popular SDL library, but, erm, different :) In my opinion, liballegro’s APIs are more cohesive than SDL’s. And yes, Common Lisp is a lovely language, I absolutely obsess about it :)

I might not be able to do games as well as the itch.io ones haha.

Well, they say “never say never” :)

(+1)

might be able to someday if I make the Diablo clone, clone.... hahahhaha