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100%! I actually have a habit of letting these amazing devs know it's better to take as much time as you need, especially to produce updates and a game that you truly want, love and know others will love the most - ESPECIALLY in the long term, including after they've completed their game, say 5, 10 years down the road. They'll be able to look back and have nothing but pure joy, happiness, pride and admiration for their passion projects and their creations, masterpieces of their own conception, instead of just a game that was pretty dang good, fairly well loved, but just... didn't carry a deeper, more fulfilling meaning and overall perception in their minds.

You gotta take all the time you need in order to create anything - the enemy of creativity and thus quality is rushing, time constraints, etc. Any kind of forcing things will always lead to a bad result, both for the creation, and the creator. So in order to take care of your passion projects, your creations, you have to take care of yourself, too. It's at the root of it.

Are we impatient? Of course, which is always a great sign of just how high quality your creations are and how much the impatient bastards like us are directly proves how much we all love it and enjoy it thoroughly. But it's no reason to try to satiate our impatience by pushing yourself as a creator/dev to self-destruction, or even unhealthy habits just to fulfill that obligation that only you are putting on yourself as said dev. You gotta understand that your direction, desires and ideas for your passion project, in this case, games, are far more important and valuable than our impatience, and that if you commit to that, everyone will benefit greatly from a massively increased quality game, and thus an overall happier and more expressive attitude and fanfare for it.

Another great dev here on Itch in the AVN community is Az, who is the dev behind Halfway House - And he himself a few months ago was going through his own predicament/crisis with similar reasons. Impatient people constantly haunting him and the game's page here on Itch demanding new updates and the whole shebang. Though the players over there are FAR more rude, forceful and careless, clearly than all the amazing, understanding and plain epic people here that Killer7 has. So it makes it worse overall mentally for Az. He was clearly burning himself out too, and becoming irritable towards all the constantly whining impatient people there, and actually considered just cutting each update/chapter shorter than he wanted them to be, in order to hopefully shut them up, or at least, quiet them down a bit. Fortunately he's seeming like he's finally coming out the other side, and understanding this, and thus isn't likely going to cede to all the impatient people, and continue to take his time creating it how he wants it, rather than pushing out chapters cut short to appease. And I am supremely thankful for that.

And I say that as a impatient person who LOVES Halfway House, among many others that I've often found myself waiting months and months on end for updates to.

I like most am impatient because of how damn great these games are, but I'd never dare allow myself to complain, insult or pressure anyone into updates, etc. It's just not logical in any way, and actually full on counter-intuitive for everyone. Especially considering these are people who are often developing these games on their own, with no one else. Indie at that, likely self taught... I mean what the heck do people expect them to do? Suddenly gain super powers? I digress.