Nice graphics and sounds, just missing some music. ;)
The controls feel quite responsive once you get used it. The gameplay is a bit monotonous though.
Criteria | Rank | Score* | Raw Score |
Presentation | #17 | 4.000 | 4.000 |
Use of the Limitation | #22 | 3.864 | 3.864 |
Overall | #22 | 3.625 | 3.625 |
Concept | #27 | 3.545 | 3.545 |
Enjoyment | #39 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
cakeflurry
Software used
unity & piskel
Cookies eaten
cookie good
Nice graphics and sounds, just missing some music. ;)
The controls feel quite responsive once you get used it. The gameplay is a bit monotonous though.
Excellent work on the artstyle! Nice work in implementing the limitation, the controls are nice. The gameplay itself just feels kind of empty. I wish there was a bit more difficulty or goals in the game.
I want to start this with a I am in a love hate relationship with this game, thank you and not thank you.
The game is great I had a great time playing but it has no directive or goal and in its state its impossible to even loose, even with a self created idea that if the candy reaches the top you loose, there is no loss condition, there is no goal just score and that's what is holding this back for me.
The game is satisfying to play but there isn't a lot of depth to it, so I would suggest score goals and combos, currently you get 1 point for any candy regardless of what you do so long as you stamp on it, chaining candies stomps for +1 each time would be a big score boost, like hitting 2 gives +1, +2 for a total of +3 or hitting candies that haven't even hit the ground yet.
Overall I love this game but I am a little sad there was no goal so I set myself one of 1000 points, it's not that difficult but if anyone else wants to join the 1000 gang feel free to do so.
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