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Why? Hmm.. that's an interesting question.  There are a few reasons actually... For one, when I started working on the project, I wasn't sure if I wanted to write a 90s nostalgia type game, or a fantasy RPG.  I decided that it would be a hodgepodge of both, rather than picking one, or trying to do two separate games at the same time.  Also, it does fit in nicely with the whole nostalgia theme I have going on, it's not just a game, it's an old game.  It makes me remember the old days of playing games with no mini-maps, trying to navigate a maze, drafting it out on grid paper, etc.  But yeah, in short, that's why.

If you're having difficulty with the maze part (and you're not the only one), I recently created a full walkthrough of it that you can find at the link below.

http://www.mediafire.com/file/o0d2l5ag0472agh/Dungeon_Walkthrough.pdf/file

Thanks for the walkthru. Honestly, when I got put into the maze, I got hopelessly lost - due to mazes not being my thing for enjoyment, I closed the game and wrote my question because I was quite annoyed that I got put into a genre I typically avoid, but don't get me too wrong; I have and will play more maze-type games in future, just I'm not a fan of first person view types and in dark claustrophobic corridors. I may give the game another go now that you've gone to the trouble of writing a lengthy reply and link to walkthru. :)