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Thank you so much for such a flattering feedback.

I totally agree about the boring boss. I think in the next update I will deal with its mechanics.

But I would like to clarify two points:
1) "pretty good gunplay (could be more steady, though)"
2) "a strong player-damage-feedback would be very good in my opinion."
Could you describe in more detail how you would like to see it or what is missing?

That's tough. I'm taking guesses here, but I can do that at least:

1) 

  • the gun shooting animation is a bit wobbly (maybe a simple 2-frame-back-and-forth would be better)
  • the overall recoil could be much lower (maybe it's just personal perference, but I like an automatic rifle to be more precise)
  • mouse sensitive adjustment would help some here as well to achieve higher rprecision feeling

2)

  • Very tough to answer. It just does not feel vey impactful to take damage from enemies as a player. It's rather that, without the HUD on the left bottom, I would basically have no idea I've been hit hard. Maybe in "impact" sound plus some low-on-damage-hud... you'll find something! :)

Hope this helps somewhat!

Thank you for clarifying. Now I understand my shortcomings. I think i can do something with it ;)