Thanks for playing, and for all of the feedback!
We were definitely going for a tense feeling and creepy atmosphere, so it sounds like we hit the mark!
Art, lighting, and atmosphere were for sure a major focus for us, so thanks for the praise :D
Lighting, audio, and presentation are a huge part of good horror, so we knew we needed to focus a lot on those aspects.
For this jam, we wanted to explore how we could capture some of those horror feelings. Some of the player action mechanics likely suffered a little bit because of that focus on the art and atmosphere (jam games, heh) but with more time those could defiditely be massaged.
Thanks again, and we hope to take what we learned here and bring it into our future projects!