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Thanks for the feedback! The instant death was definitely intended. Since there is only one level, the purpose of the entire game is to complete the challenge. It's designed to be relentless! However, I hope the gameplay and mechanics are fun enough that the  challenge isn't too off putting or frustrating. It's almost like a platformer-mechanic trainer :] . There are quirks to the mechanics that can help, like using the slam ability at the right time to save yourself in a sticky situation. The input for the slam is instantly available (if not attacking) so you can quickly attack > slam. My other tip is to not ignore enemies and quickly dispose of them with a smack to the face. Avoiding the enemies results in increased difficulty as more and more spawn.