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For my future self:

The Cyan gets destroyed:

extends Area2D

var kill = false
onready var anim = $AnimationPlayer

var cur_anim = ""

func _ready():
    change_anim("idle")

func change_anim(new_anim):
    if cur_anim != new_anim:
        anim.play(new_anim)
        cur_anim = new_anim

func break_animation_finished():
    queue_free()

func _process(delta):
    if Input.is_action_just_pressed("ui_accept") && kill:
        change_anim("break")

func _on_Blue_body_entered(body):
    if body.name == "Player":
        kill = true