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(YOur game begins at 36:30)


I am sorry to say that this one just ended up making me laugh. It's not even that it's a bad premise - emptying out whole streets of furniture after a disaster is a great idea for a setting for a horror game. But with very little happening and the payoff being completely random, it frankly just got ridiculous to me. You clearly have the means and ideas for something that makes a little more sense and is more intense, however, and I would love to see something more polished from you in the future.