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DAY 0 - POSTMORTEM

THE GOOD

  • Graphics: I am very pleased with how the game is starting to look
  • Learned new cool things: 2d bone based animation on unity, quest system, how to upload a mobile game to google play store
  • Concentration: I have been working on the project during my free time. I would start late at night, but once I got started I would loose track of time and usually work for 2-3 hours.

THE BAD

  • Goals progress: I didn't make it even close to my goal. My goal was to finish 3 levels; I didn't even finish one (I am very close). 
  • Focus on priorities: Sometimes I would think of a cool new feature to the game and overlook basic needs of the game. For example, I should have added all the platforms of the first level but instead made the player change colors depending on how much health the player has.

LESSONS FOR NEXT TIME

  • Making a game takes more time than what you think (I already knew this, but somehow I "know" it better now)
  • Do not overlook the importance of planning. One can really like what one does, but if one does not plan well, one can keep and keep working on a game and never finish it