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i got as far as 6 published and $2.4M bank as an indie, figured it was time to retire! :D when first started playing was expecting an incremental "clicker" game, tho it's more of an asset-management strategy game, and the minimal ui was fine. (tho would have preferred separate "spend slow", "spend fast" and "spend all in one click" -type buttons over the shift controls) i think there's actually a potential "real game" in here, though the tie to the virtue theme seems a bit of a stretch.