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fits the theme, graphics and animation are nice, but it seems to need something more to clue the player in about the relative strength of the opponent... fe, the first time green guy appears you fail with courage 120. but if you instead run, then attack next guy, then you'll have 110 next time you face green guy and you CAN defeat this one (with less courage than the first encounter). so it seems to just be pattern memorization - sort of a "simon" game that you must learn by trial and error.