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For a Castlevania-inspired game the game feels very light in mobility including being able to choose the direction of the jumps in the air which is strange when I expected a movement that felt heavier, the attacks themselves I think they are missing something so that they feel more solid. I think it has potential and could be a good introduction to the metroidvania genre, although the beginning of this type of game is always simple, so I am curious as to how it would develop in more advanced stages where difficulty becomes a relevant aspect. .