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(+1)

Hey, I noticed that the background tiles in your game have black flickering lines between them.
I think this is a common bug with Unity's Tile System.
A simple fix is to expand the tiles in each direction for one pixel while not changing the slicing in the Sprite Editor.
This video explains the fix more in detail: 

(+1)

Thanks for tip, we're gonna improve this game in future and fix it too.

I already fixed this on my local branch, \just needed to turnanti-aliasing off in the project settings.