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Hey there, is this made with UE 4.25? WOuld love to know the engine version because it looks like you made custom volumetrics

Oh wow you used 4.23? Incredible work then concerning reflections and the faked volumetrics!

Thank you so much. We used the light shafts bloom feature of the direct lighting to achieve that. Heightfog volumetrics were so expensive to implement.

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Can totally understand that. As a developer myself it was stunning to see what you did everywhere, I loved the way you set up the seamless level streaming!