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I liked this game! The sprite work was very cute, and the boss fights had interesting mechanics that made them feel unique.

I think what I liked the most about this was the powerup system. It feels very roguelite-ish and made you consider your options before each fight. It would be cool if this powerup system was built upon, such as having them stack if you picked the same abilities as previous runs. For example, picking Adrenaline may increase the timer from 3 to 6 seconds!

The designs were also something I admired. The first boss was my favorite because of how well-themed it was.

This game has a lot of potential so I would love to see this developed!

Wow thank you for your kind response! It's very obvious that we struggled a lot with the deadline and other stuff, but I feel like I have to point out that there is 1 (ONE!!!) line of code that I forgot including that makes it so the power ups you get are randomized. Currently you're stuck to the same 3 ones each run which is ridiculous when there's about 16 in total. I only found out about this a few hours after the deadline so I didn't bother fixing it, but if we ever get around finishing this game it will be fixed. It made me really sad since that ruins a lot of the game imo.

Something else I'd like to point out is that the upgrades DO stack, so if you pick the same upgrade twice you get double the strength of it.

Thanks again for playing!