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(+1)

I found the rooms generatored by the asset using  the wrong collider2d component. please fix it.

Can you please tell me more about your issue? What is the expected behaviour and where is the problem?

hi, I bought your pro version four hours ago, I tested the Dead Cells and Platform demos, all room prefabs in these demos are using Composite Collider 2d component, but when I run these demos which are using Platform Effector 2d component in runtime instead. 

so the character cannot collider with the platform correctly.

I cant find where to fix this problem. could you please fix it as soon as possible, and send it to me?

my English is really bad, hope you can understand what I mean! thanks.

Can you please verify that you did the following two things? (as described here)

"To run the example, you need to:

  • Add a layer called "StaticEnvironment"
  • Enable "Auto Sync Transforms" in Physics2D settings"

I cannot do these two things automatically from inside the asset so they must be done manually by people who want to run the Dead Cells example. If I remember correctly, the colliders didn't work for my until I enabled "Auto Sync Transforms".

It's correct that there are both composite colliders and platform effectors. Platform effectors are only enabled for the "Platforms" tilemap layer so that the player can jump through platforms but no through walls.

Please do the two steps above and let me know if it works. I tried the Dead Cells example on my computer and it did work properly.

I don't do the second step, it is working good right now. thanks.