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Hi! I'll be playing Mot tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)

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Great! I will try my best to be there.

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Here's the segment where I played your game! In terms of feedback on what to improve, it'd be nice to see a bit more of an early-warning system for spikes which are off-screen. Maybe something like this? The red indicators show where rocks will fall while the player climbs, you could have it the other way around in your game where a red indicator at the bottom of the screen is over a spike-zone.

Like I said in the stream I'm not sure if the game is too hard or just-right in terms of difficulty, though I usually struggle with platformers so I'm not a great judge of that. I'd suggest getting lots of people to playtest each level to figure out if some segments are too tricky or trivial. Anyway, great job on the game, and thanks so much for joining me in the stream! I hope to see you around in future Jammy Wednesdays :)

Thanks for the great feedback!