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A jam submission

Lockwood PiesView game page

Lockwood Pies goes without their butcher. Fill the role and provide for the hungry. We must eat.
Submitted by meenlarch โ€” 6 minutes, 12 seconds before the deadline

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Lockwood Pies's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#1022.1213.000
Story#1081.6502.333
Aesthetics#1122.3573.333
Horror#1161.6502.333
Enjoyment (Best Game)#1241.6502.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a really neat concept :D I was a little worried at first that it was going to be too dark for me to see, but then I realised I had a torch and I was fine, haha. I did have some difficulty with the corpse dragging part in that it seemed quite picky with the targeting of the corpse. It wouldn't allow me to interact with it unless I hovered over the exact right spot. The atmosphere was cool though. I liked the lightning flashes + it did feel like I was trudging around in bad weather performing the grim task given to me of digging up corpses for noms :3 Oh, and the aesthetics were nice too!

Submitted

i liked the environmental lightning and those souls really do not let you do your job, need some work but worth playing.

Submitted

A really interesting concept! It didn't go in the direction I thought it would at all, and it definitely has potential. The creepy lighting is atmospheric (although the general light level needed to be a bit higher for me, I couldn't see anything unless I was right next to it), and the lightning flashes and sound design really help with the slightly unnerving feel. I liked the core concept, and dragging the bodies around was pretty fun, but it wasn't quite all there. Although the protector ghost person initially freaked me out, after investigating and finding out it didn't really do anything the game lost a lot of its horror factor. I did like the design of it though, and the way it moved around with the red eyes definitely got me for a second. On the quality side of things it could probably do with some polish; the framerate was pretty low for me (that or the camera movement is just sticky), and I found trying to switch between equipment and dragging the wagon around to be frustrating. The scoring system at the end also took me out of it a little, although it did mean I tried again. Overall, a good submission that would have been a much smoother experience with slightly more polish.