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If it's puzzles what you're going for I think you're going on a good path, I'm not a huge puzzle fan so I can't comment too much on that. Experimenting with that concept can be a lot of fun if you push the puzzle aspect really hard into the game and you could get away with the smaller areas if they're all full of entertaining puzzles. It would really make Zordak stand on it's own if you manage to pull such a thing since it'll be quite unique.

Just wanted to say that because it did feel more like a puzzles overall. 

Once again, keep up the good work and looking forwards to more stuff!

Yeah, puzzles, exploration and bosses will be the main focus.

General enemy combat is considered more like an "annoyance", most of them are pretty much there to be in your way.

So.. yeah, we'll see how it turns out, thanks again for the feedback. :)