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2/2

The levels I think could use more "story" to them, obviously not like NPCs but maybe some implied depth like storefronts you can't go in, maybe people watching from inside windows, something to make the gameworld feel more alive. Keyboard controls might be not great, or maybe its my bad skills. It was sometimes hard to know where to look, and the enemies didn't stand out enough (to this pleb). Last criticism I'd expect enemies to trip mines and die, but nice gameplay balance by letting the minelayers live to focus on more immediate threats, but then ending up with a gauntlet to get through.

https://youtu.be/R0SUNAZSnsY