Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Great game!

A few ideas to make it better (hopefully). As you have 3 lives per tryout, maybe you could make the "turn" end by time rather than end of impulse as the latter almost everytime puts you in infinite distance to the target making it easier to just restart.

To sum up with that, there is the fact that there is no friction in space and you shouldn't slow down. Sometimes I tried to play from afar but I almost stop before reaching anywhere and get captured by a planet with no hope of escaping.

The last point is the fact that bigger planet should have bigger bubbles not only to be more accurate but also to make you juggle with the different attractions to get to the target. I don't know if you did it in more advanced levels, I just got to the third one so far.

Good luck with your games!

(+1)

Hi Marcelo, thanks for the feedbacks! It is nice to hear it from a fellow brazilian game dev pro.

As you can see no one besides myself play tested the game. I used rigidbody drag, so I could use velocity to end the turn and also to make the gravity field feel stronger. 

Of course it is not meant to be like the "real" thing (what is real, maybe it is all a simulation, right?), but I didn't thought about how this would affect the gameplay, jsut like many other things.

I set the scale of the gravity fields to be always twice the radius of the planet for the sake of simplicity, but maybe making it non-linear would feel better.

I am not sure if I will keep updating this game after the GJ, but I will take your feedbacks for the next ones!