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I agree that the combat feels sticky. Quicker animations, less starting lag, interruptable ending lag could help out. The blood mechanic isn't instantly obvious, maybe having the in game sword glow or something when its charged. The enemies just crouching down when they die doesn't tell me they're dead quickly enough. Ragdolling, exploding, or turning darker when killed would be more readable. I like the atmosphere, but some more contrast and intensity would be nice.

Looking forward to your progress!