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(1 edit)

Thank you for the critisicm, as a solo developer there isn't a lot of feedback, so I appreciate another perspective and I love how extensive you wrote about the aspects of my game!

If I coded it correctly, the direction of the launch should be where you logically would assume to be going, given the applied force.

It's 8 directional, which means there are 8 different launch points. If you launch with your character down, you're going to launch down-right. I am very proud of making this. It was hard with my spaghetti code.


 Searching for one last enemy isn't fun. I agree, so I decided to now make it so you're not required to get all the enemies to pick up the yellow key, instead it's optional and killing the 8 enemies will save you one second of time on your final score per enemy.

The pushes was created as a "get unstuck" feature for level 1. But eventually became the main focus of level 2. While I have time, I will think about tweaking it a bit.

I've made some changes to the text, to make it easier to see and last longer.

Thank you for all the compliments and the great feedback you provided, it means a lot.

I checked on the movement system today and it felt better. I don't know if  the perceived improvement was from a edit to the code or me knowing it was an 8 directional system. 

Sadly I still had difficulty with text, example below. I suggest you open the image in fullscreen to see the problem clearly.

I think you made a good solution to the enemies problem and I am happy it was not pushed off tell after-jam.

(3 edits)

Glad you noticed the improvements, I did some small alterations based on your and other peoples feedback. It remains an 8 direction system though. I think I came up with the best possible solution for the enemies, the suggestion from you helped the game a lot!


I see that text is small, It's a cursor system I mostly use that for development, it tells me the TAG of the gameobjects. Didn't really think about it because it doesn't serve any purpose.


There are still some things I wish I made better. Like when you enter a new level, using UI text would be way better. I still have a long way to go to become a good game developer, but it's a start. Appreciate the feedback as always!