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Great job on the demo! You hit the mark exactly. It feels like Super Metroid, but with it's own style and mechanics. I'll be looking forward to the full release! 

I did encounter a bug I wanted to report. I use a dualshock 4 controller on my PC and it incorrectly detected some of the buttons. I have them mapped like this: Square is attack, Triangle is secondary attack, X is Jump, and Circle is Secondary Weapon Swap. However, this is how the game detected that configuration:

If you need any more info from me just let me know. Great job and I'm looking forward to seeing more!

Thanks for playing the demo, glad you like it. :)

So.. do the buttons you bound work like you wanted them to and it's just the name that is wrong right?

If that's the case, I don't think there's anything I can do about it really, I don't actually know what button was pressed because all controllers are different.

And the only reason I know it was one of the face buttons is because it was detected by the built in function from Game Maker Studio, otherwise my own method would detect it but then it would just display a number instead.

So I'm not sure there's much I can do about this issue.

The important thing is that the keybindings work as you bound them, the names are pretty irrelevant as long as they work as you bound them, it could possibly get a bit confusing sure.. but it is what it is for now.

Thanks for the feedback.

If you use Discord and are looking to get more involved with providing feedback, feel free to join my server listed in the "Links" section of this game page.