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hey, thanks for your review / comment! feedback is always really nice to get.

oh yeah the city humans are definitely intended as this kind of pitiable bunch halfway-disillusioned with their horrible authoritarian society that's most of the way crumbled and just aggressively ruining the lives of everybody involved. not a great situation for them to be in!

yeah the pc never really being referred to with gendered pronouns is on purpose. i mean, also, they really don't come up much; i think there's only like one or two scenes -- threesomes -- in the entire game where it came up at all. there's this general undercurrent of gender not really being constructed in the same way, both among the gheist and among humans, but that wasn't really something i went very in-depth into in the finished game, since, you know, it is ultimately all relationships-that-would-be-interpreted-as-gay porn, etc. like, probably in gheist jinn uses different pronouns than everybody else, but those pronouns would be closer in connotation to the royal we than anything specifically about gender. though, some of my favorite dialog to write was the 'you explain human biological reproduction to the gheist' scene. what do you mean, only some humans can carry eggs. what do you mean, humans keep the eggs inside their body until they're born? what do you mean the egg bursts inside you?! gross.

about gameplay -- yeah, i sketched this out without any clear 'mechanics' and then just kind of glommed some stuff together. a lot of porn games go with the main mechanic of like, 'sexy fighting', which i really wanted to avoid, but, well, part of the reason why a lot of games go with that is because it's an easy mechanical system that people know how to interact with. i have some vague plans to revise + expand some of the scavenging + crafting mechanics in a later patch, but the mechanics are really only ever there to gate content, so... yeah, it's not that important.

yeah going forward i'm hoping to have a little better grasp on how to structure mechanics, if only to provide a little more of a streamlined game flow than this one, but i guess we'll all see how that goes.