Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You might try out the Windows upload I just made, it should (I hope) be free of any dependency woes.

(1 edit)

Yes, I'm able to run it now.

P.S. You know, I was thinking, how does this unplayable game conceptually differs from the one that you're planning to release? In both cases the game is unwinnable, although in first case because the player can't win because they can't begin game in the first place. Maybe the difference is that the player here isn't doomed to lose either? You can't lose if you can't play.

(+1)

Yeah, lol, I literally also felt the slightest bit smug that a game you can’t even start kinda plays in to the idea as well. The original concept is something I’ve had in mind for a long time, so there’s this whole narrative involved that I didn’t get to put out during the jam that I just have to finish. The good news is that I have time to do it justice now, though. :) It was originally supposed to be a puzzle platformer wherein you interact with what I was going to distill as just the main puzzle element indirectly, and where the narrative is driven by a kind of alienated contact with the realm in which the puzzle is being solved that prevents you from understanding the consequences of completing the puzzles as you do them until the narratives converge. At that point, you’re faced with what would have been an inevitability regardless of your course of action, but the affect of that is determined by the unique player (which in turn is determined by their material conditions). The goal is to have a narrative that stitches all of this together while grappling with the creation, transformation, and destruction of life against it’s own will, and the illusion of its will that emerges from desiring-production. I’m gonna make a post-mortem for this soon that links to the main project (preserving the humble origins of the project).