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(1 edit) (+1)

This is exceptional work, especially for 48 hours.

Between the full implementation of cutscenes, the detailed level environment, and variety of objectives with clear tracking– all with a level of polished level design that keeps the player aware of their surroundings and current tasks– this was spectacular as a proof-of-concept of its own, let alone a gamejam.

I’m definitely looking forward to your future projects.

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Hey! Thanks for leaving a comment :D Cinemachine is surprisingly easy to use to make quick cutscenes and I think that polished up the game. Creating this world was so fun, the assets provided were amazing and I just had to serve it justice haha Again, thank you for all the compliments, very flattered!

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Sounds like I should really get to work learning Cinemachine, then. I’ve been putting that off for too long. XD